Math
The Math namespace contains math methods and constants.
static property Float Math.Eread only
The value for e, the base of the natural logarithms, which is approximately 2.718.
static property Float Math.LN2read only
The value for the natural logarithm of 2, which is approximately 0.693.
static property Float Math.LN10read only
The value for the natural logarithm of 10, which is approximately 2.302.
static property Float Math.LOG2Eread only
The value for the base-2 logarithm of e, which is approximately 1.442.
static property Float Math.LOG10Eread only
The value for the base-10 logarithm of e, which is approximately 0.434.
static property Float Math.PIread only
The value for the number Pi, the ratio of the circumference of a circle to its diameter, which is approximately 3.141.
static property Float Math.PHIread only
The value for the mathematical golden ratio, which is approximately 1.618.
static property Float Math.SQRT1_2read only
The value for the square root of 1/2, which is approximately 0.707.
static property Float Math.SQRT2read only
The value for the square root of 2, which is approximately 1.414.
static function Math.abs(Int value) → Int
static function Math.abs(Float value) → Float
static function Math.abs(Vec2 value) → Vec2
Returns the absolute (positive) value of a number or vector.
Math.abs(-1) // 1 Math.abs(-100) // 100 Math.abs(2.2) // 2.2
static function Math.acos(Float x) → Float
Computes the principle value of the arc cosine of the provided argument. The returned value is in degrees.
static function Math.asin(Float x) → Float
Computes the principle value of the arc sine of the provided argument. The returned value is in degrees.
static function Math.atan(Float x) → Float
Computes the principle value of the arc tangent of the provided argument. The returned value is in degrees.
static function Math.atan2(Float y, Float x) → Float
Computes the principal value of the arc tangent of y/x, using the signs of both arguments to determine the quadrant of the return value. The returned value is in degrees.
static function Math.ceil(Float value) → Float
Returns the value rounded up to the nearest whole number.
Math.ceil(2) // 2 Math.ceil(3.2) // 4 Math.ceil(3.8) // 4 Math.ceil(-2.3) // -2
static function Math.clamp(Float min, Float value, Float max) → Float
Clamps a number between a minimum and maximum value
This method takes 3 arguments. A minimum value, a value to be clamped and a maximum value.
Math.clamp( 4, -200, 98) // 4 Math.clamp( -2, rectangle.x, 200) // -2 as rectangle.x was -100 Math.clamp(0, 50, 100) // 50
static function Math.floor(Float value) → Float
Returns the value rounded down to the nearest whole number.
Math.floor(2) // 2 Math.floor(3.2) // 3 Math.floor(3.8) // 3 Math.floor(-2.3) // -3
static function Math.log(Float value) → Float
static function Math.log2(Float value) → Float
static function Math.log10(Float value) → Float
The log() function computes the natural logarithm of value.
The log2() function computes the logarithm of value to base 2.
The log10() function computes the logarithm of value to base 10.
static function Math.mapRange(Float value, Float fromStart, Float fromEnd, Float toStart, Float toEnd) → Float
static function Math.min(number value1, number value2...) → number
Returns the lowest number from zero or more arguments.
Math.min(10, 20); // 10 Math.min(10, root.width, 20) // 10 as root.width = 100 Math.min(-10, -20); // -20 Math.min(-10, 20); // -10
static function Math.max(number value1, number value2...) → number
Returns the highest number from zero or more arguments.
Math.max(10, 20); // 20 Math.max(10, root.width, 20) // 100 as root.width = 100 Math.max(-10, -20); // -10 Math.max(-10, 20); // 20
static function Math.mean(number value1, number value2...) → Float
Returns the arithmetic mean of the provided values.
static function Math.pow(Float base, Float exponent) → Float
Returns the base to the exponent. This is equivalent to the code base^exponent.
Math.pow(1, 10) // 1 Math.pow(2, 10) // 1024 Math.pow(-3, 5) // -243
static function Math.random() → Float
static function Math.random(Float high) → Float
static function Math.random(Float low, Float high) → Float
Generates random numbers.
If no parameters are provided, it will return a float in the range between zero and one.
If only one parameter is passed to the function, it will return a float between zero and the value of the high parameter. For example, random(5) returns values between 0 and 5 (starting at zero, and up to, but not including, 5).
If two parameters are specified, the function will return a float with a value between the two values. For example, random(-5, 10.2) returns values starting at -5 and up to (but not including) 10.2. To convert a floating-point random number to an integer, use the Math.floor() function.
Math.random(20) // Value between 0.0 and 20 Math.random(-10, 10) // Value between -10 to 10